Just wanted to point out that that asset recycling was really jarring, like, I seriously can't look at it and not think of Talos. And I know there will be lot's of new settings, new enemies, weapons, gameplay (legion system, quests, "open" world, vehicles) and it will be a complete blast. I mean I'm sure the game will be great and super enjoyable (at least I hope so, ssam3 was a bit. Some of the Roman architecture is surely reused from Talos, but if it's not the majority of the game I'm fine with that personally. Also there are other screenshots with an eastern european industrial area etc. We can already see some urban environments (like France or Italy?), and that feels very fresh for a SS game. If the game itself is solid, I don't mind some recycling of assets. But The Second Encounter was also like that, and it's my favorite episode. I agree that from what we can see SS4 kinda looks like a big expansion for SS3. It's a very unique game to say the least. I like Serious Sam 2, not my favorite episode but it's so crazy and strange, like an acid trip. The point is it doesn't look like a NEW entry in the series, it looks like a Serious Sam 3.5, mish-mashed with the Talos principle. The alternate firing modes on weapons is super cool though. Same assets and settings from Talos principle. Now Serious sam 4, probably a new engine version but really looks like ssam3/talos, EXACTLY same enemies as 3 (brides, scrapjacks), at least khnums, werebulls and gnaars got a new design (plus a few new enemies, that's nice I guess). Then serious sam 3, different engine from ssam2 (the same as HD versions but they were simple remakes/remasters), new enemies and the ones that return from previous games got a new design, etc. I know, but look at Serious Sam 2, I know many think it's not a good game, but it's completely different from TFE and TSE, different engine, completely new enemies, and the ones that repeat got a redesign. It can seem a bit lazy, but Croteam is a small studio so they can't remake everything for each project I guess. Like you, when I played I was just like "wow this is SS3 but with puzzles instead of gnaars".Īlso, many of the menues, fonts, sound FX are the same than SS3. It's been a while I've played Talos so I don't remember an exact level name, but I remember part of the game takes place in Egypt, and everything is obviously reused from SS3. Serious Sam 3 reusing stuff from an unreleased game doesn't matter, because, well, it was never released in the first place.Īnd Talos using ssam 3 stuff, I can't remember, would you care explaining? (besides some easter eggs) Kyratzes also spoke in depth about the studio's efforts to give its big, dumb shooter a more engaging narrative bent (which was actually the point of the interview) that you can read all about here.Nguyên văn bởi Nacho:But in this case it does, the only thing I'm thinking while watching the trailer is "this is Talos" There's no word on when The Talos Principle 2 might be out, but Croteam's next game, Serious Sam 4, arrives on Steam and GOG on September 24. And I don't even mean us, the writers, although we worked our asses off too, but the programming, the art, all of that, oh God. If people understood how much work goes into this, it's so frightening, it's so insane how much work goes into this. It's very challenging in other ways, but the technical aspect of it, of course, when you don't have thousands of enemies running around all the time and have to deal with guns and god knows what, it's all a bit easier," he said. He also said the studio is looking forward to The Talos Principle 2, "because it's a lot easier to do than Sam."
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